Multistep Interactive Experience - Studio Smash+Right Nice Games

This was an an AR-project I worked on together with RIght Nice Games and Studio Smash, where my mission was to build a stylized version of Quatar, including the famous landmarks from the city. I was responsible for building the meshes, using Maya, texturing and creating materials in Substance Painter and Designer. Highpolys were sculpted with Zbrush and baked in Substance Painter. The Game was built using AR-KIT

The models here are rendered in Marmoset Toolbag 3.

You can read about it more here: https://studiosmash.se/projects/qdb-qatar/

QDB Building

QDB Building

Al-Koot Fort

Al-Koot Fort

Apartment

Apartment

StoreBuildings

StoreBuildings

StoreBuildings (WireFrame)

StoreBuildings (WireFrame)

Truck

Truck

Truck Wireframe

Truck Wireframe

Vegetation

Vegetation

Verdant Ground Material

Verdant Ground Material

Sand Material

Sand Material

Sand+Rocks Material

Sand+Rocks Material