Christoffer Sjöström
Christoffer Sjöström
Environment Artist - Right Nice Games
Stockholm, Sweden

Summary

- Environment Artist from Stockholm, Sweden.
- Currently working as an Environment Artist at Right Nice Games on the reboot of the 3D platformer "Skylar and Plux".

During my professional career I've created game-ready assets (meshes and materials), both based on a established art-style and from scratch. I've followed concept art, written documentations and have experience from working with AR, VR and Console Games. I've also worked with both stylized and realistic art-styles.

- 2020 Guest lecturer at FutureGames during a course about set dressing.

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Skills

3D ModelingEnvironment ModelingHard Surface ModelingLightingProp ModelingGame DevelopmentPBR TexturingTrim Sheets

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance B2M
Substance B2M
ZBrush
ZBrush
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
xNormal
xNormal
SpeedTree
SpeedTree
Perforce
Perforce
Quixel Suite
Quixel Suite
Gaea
Gaea
Marvelous Designer
Marvelous Designer
SVN
SVN
Mudbox
Mudbox

Productions

  • Fsdf
    • Video Game
      TwinSite
    • Year
      2019
    • Role
      3D Artist
    • Company
      OneReality
  • Christoffer sjostrom qdb07
    • Mobile Game
      Multistep Interactive Experience
    • Year
      2018
    • Role
      3D Artist
    • Company
      Studio SMASH

Experience

  • Environment Artist at Right Nice Games
    Stockholm , Sweden
    January 2020 - Present

    Environment Artist on the reboot of the stylized 3D platformer Skylar and Plux.

    These are some of the things I've been responsible for my time there:

    - Created game-ready architectural and organic 3D models with PBR materials for a console game.

    - Created materials in Substance Designer

    - Dressed new areas and worked on the lighting for the game

    - Wrote documentations on workflows, etc.

    - Set up shaders in Unreal Engine 4

  • Environment Artist at Cinder Interactive
    Remote
    January 2020 - Present

    Environment Artist on Timesplitters Rewind.

    My main responsibility has to been to work on the level Chemical Plant from Timesplitters 1.

    These are some of the things I've been working on while making the level:

    - Created game-ready architectural 3D models

    - Created trim sheets and tiling materials in PBR workflow

    - Level dressing and Lighting

  • 3D-Artist (Freelance) at Right Nice Games, Studio Smash
    Stockholm, Sweden
    October 2018 - November 2018

    I worked on an AR-project where my mission was to build a stylized version of Quatar, including the famous landmarks from the city.

    - I worked on creating AR optimized 3D models (architectural, Foliage and Vehicles) for iPads.

    - Created materials in substance designer.

  • 3D-Artist (Intern) at OneReality
    Stockholm, Sweden
    July 2018 - August 2018

    Worked on the educational software "Twinsite". "Twinsite" is a educational software for companies and educations in VR where the player gets to move around a construction site and learn about the security risks in the industry.

    During my time at OneReality I was responsible for:

    - Creating optimized 3D models for a VR project.

    - Creating PBR Materials in Substance Designer

    - Cleaning up CAD models for use in Unreal Engine 4.