My name is Christoffer Sjöström, I'm an Environment Artist from Stockholm, Sweden. I'm currently working as an Environment Artist at Right Nice Games.
My interest to work in the game industry, started when I was a kid playing around in Warcraft 2s level editor.
Since then I've used a lot of different Level editors aswell as engines both for fun but also to learn how the tools works. In 2011 I applied to a bachelor program in Computer Game development at University of Stockholm and between 2016-2018 I went on FutureGames to specialize myself in environment art.
Throughout my time at FutureGames we´ve had 3 game projects which all have been valuable lessons. Getting to work with short deadlines, VR and making a split-screen project.
I've also put a lot of time working on personal projects, where I've experimented a lot with different software, art styles and techniques to improve the way I work and getting flexible.
At the end of the education I did an internship at the VR-studio OneReality. Later on I did some freelancing before joining RIght Nice Games on full-time.
During my free time I usually spend time playing games, guitar, watching fotball or hanging out with my friends.
I worked on an AR-project where my mission was to build a stylized version of Quatar, including the famous landmarks from the city. I was responsible for building the meshes, texturing and creating materials in Substance Designer.
At OneReality I’ve worked on a VR project in Unreal Engine 4. The company is focusing on bringing educational software for different industries. The project I’ve been working on walks the user through different elements at a Construction site so they can learn about security risks in the industry as well as learning to use the machines are handled. I’ve been responsible for modeling, cleaning up meshes, making materials, texturing and implementing them in Engine.