Timesplitters: Rewind is a fan-project made real by a team over 70 people whose goal was to remake a beloved FPS franchise from the PS2/GC/Xbox era.
You can read more about the game and see it in action here: https://www.timesplittersrewind.com/
I was mainly responsible for recreating the "Chemical Plant" level from the original TimeSplitters.
My contributions included:
- Built the level from level design blockout to final environment, replacing placeholder geometry with finished assets in Unreal Engine
- Created environment assets based on original map data, including meshes, collisions, and lightmaps
- Created tileable materials and texture atlases in Substance Designer, and trim sheets using Blender and ZBrush
- Iterated on the level through regular feedback and collaboration with the team
Props and final lighting were made by other members of the team.