Timesplitters: Rewind

Timesplitters: Rewind is a fan-project made real by a team over 70 people whose goal was to remake a beloved FPS franchise from the PS2/GC/Xbox era.

You can read more about the game and see it in action here: https://www.timesplittersrewind.com/

I was mainly responsible for recreating the "Chemical Plant" level from the original TimeSplitters.

My contributions included:
- Built the level from level design blockout to final environment, replacing placeholder geometry with finished assets in Unreal Engine
- Created environment assets based on original map data, including meshes, collisions, and lightmaps
- Created tileable materials and texture atlases in Substance Designer, and trim sheets using Blender and ZBrush
- Iterated on the level through regular feedback and collaboration with the team

Props and final lighting were made by other members of the team.

Original Environment from Timesplitters 1

Original Environment from Timesplitters 1

A little scene in Marmoset testing the modularity of the iron beams

A little scene in Marmoset testing the modularity of the iron beams

Concrete Trim

Concrete Trim

Ironbeam Trim

Ironbeam Trim

Brickwall Material

Brickwall Material

DiamondPlate Material

DiamondPlate Material

WhitePlaster Material

WhitePlaster Material

Rust Material

Rust Material

ChemicalTank Material

ChemicalTank Material

Decalsheet

Decalsheet