Skylar’s Adventure; reboot of the 2017 3D platformer Skylar and Plux: Adventure on Clover Island. Development on the reboot began in 2020. My main role was as an environment artist but I also contributed to lighting, materials, enemies, and level-blocking. The project was ultimately cancelled and did not release.
Here you can see some of the environments, lighting, enemies and materials I've done for the Skylar and Plux Reboot. I've collaborated with our level designer Sebastian Velazquez to create the layout for the levels and Concept artist Beatrice Karlsson for the enemy design.
My main responsibilities for the project:
- 3D modelling for environments and enemies
- Created tiling materials and trimsheets
- Set up shaders in Unreal Engine 4
- Set dressing
- Lighting and Post Processing
- 3D Concepting
- VFX
- Performance optimization and asset integration for gameplay