My first assignment at Coffee Stain Malmö was to work on bringing Goat Simulator 3 to Mobile with the assistance of the great people at Piktiv and in collaboration with our stakeholders from Coffee Stain North.
Here you can see a tiny part of all the work that I've worked on.
My main responsibilities were:
- Merge multiple materials into texture atlases to save drawcalls
- Set up Mip Maps and LODs
- Create and optimize shaders for mobile
- Set up HLODs
- Create post process materials and setup post process volumes for Mobile
- Set up Reflection Probes for Mobile
- Profiling graphical features
- Created an 50+ page artbible to ensure easy onboarding and concise workflow
Goat Simulator 3 Mobile Release Trailer