At Coffee Stain Malmö, I collaborated with Coffee Stain North and Piktiv on the “Turdle Goat” gear set for the Goat Simulator 3 update Operation Crackdown. The concept was created by Daniel Ribera Olsen.
My contributions included:
- Created a high poly sculpt in ZBrush
- Created the low poly in Blender, and baked and textured the asset in Substance Painter
- Translated the concept into a functional in-game asset while maintaining the intended style
- Implemented the asset in Unreal Engine, setting up LODs and mip maps
- Collaborated with external partners to ensure alignment with the original vision