A Personal Project made In Unreal Engine 4. The Concept was inspired by Sylvain Sarrailh´s concept art for Dark Days: https://www.artstation.com/artwork/r2kg5.
I got really attached to the mood and the style of the room he had created. When I watched it my mind was just filled with ideas on what could have happend in this room. So I decided to go with one of them, and create my own interpretation!
The models were created in Maya. Sculpts were made through Zbrush I also used Marvelous Designer extensively to create object made of cloth, like the sheets, toiletpaper and the jacket. The High Polys were baked with Marmoset Toolbag. Materials and textures were created by a combination of Quixel Suite and Substance Package. Rendered in Unreal Engine 4 with a LUT created in Photoshop.