Goat Simulator 3 Mobile

As my first assignment at Coffee Stain Malmö, I worked on bringing Goat Simulator 3 to mobile with support of the great people at Piktiv and in close collaboration with our stakeholders at Coffee Stain North.

This portfolio piece highlights a selection of my contributions to the project.

My contributions included:
- Authored a 50+ page Art Bible to ensure smooth onboarding and establish a clear, concistent workflow
- Optimized assets by merging materials into texture atlases to reduce draw calls
- Set up LODs, HLODs, and mip maps to improve performance and memory usage
- Created and optimized shaders tailored for mobile
- Created post-process materials and set up post-process volumes for mobile
- Set up reflection probes
- Profiled graphical features to ensure stable performance

Goat Simulator 3 Mobile Release Trailer