Feudal Japan: Abandoned Village

This project was a part of a artstation challenge and based on David Honz concept: https://www.artstation.com/artwork/4boJn2
The point with this challenge was to tackle stuff that I felt very uncomfortable with. It has given me so much knowledge in all areas, sculpting techniques, a much better understanding of how and why to do an blockout, our worlds ecology systems and much more.

I used Maya for creating all the models in the scene, high polys were sculpted using Zbrush. The highpolys were baked with marmoset. I mixed a workflow between substance designer, B2M and Substance Painter for texturing. The project is rendered in Unreal Engine 4 using a LUT I made with Photoshop.

Main Shot

Main Shot

Alt Lighting

Alt Lighting

House Close-up

House Close-up

Breakdown #Buildings

Breakdown #Buildings

Breakdown #House

Breakdown #House

Breakdown #Vegetation
(Scaled for showcase purposes)

Breakdown #Vegetation
(Scaled for showcase purposes)

Breakdown #Smaller Parts
(Scaled for showcase purposes)

Breakdown #Smaller Parts
(Scaled for showcase purposes)

Mud Substance Designer

Mud Substance Designer

Mud Substance Designer

Mud Substance Designer

Rope Substance Designer

Rope Substance Designer

Rough Wood Substance Designer

Rough Wood Substance Designer

Rough Wood Substance Designer

Rough Wood Substance Designer

Progress GIF

Progress GIF