Trespassers

A personal project I've worked on for roughly 3-3.5 months in Unreal Engine 4. I knew from the beginning that this was going to be a long ride as my goal was to learn as much as possible and push my skills further. Some of my goals were to try my own compositions, learn SpeedTree and GAEA. I also wanted to create a larger environment rather than focusing on one single composition.

All the assets are made by me. Models were created in Maya and Speedtree, Sculpts were created with Zbrush, Materials created in Substance Designer, High Polys were baked in Marmoset , models were textured using Substance Painter and the scene was created with the help of Unreal Engine 4. Cloth (for things like the bedsheets was made in Marvelous Designer). The Sand materials was created with B2M. I used Tyler Smith's tutorial as a base for creating the ocean shader.

To work on this has both been a blast and a challenge, but a challenge I really appreciated.

Trespasser Flythrough

MainComposition

MainComposition

Mainshot at Daylight

Mainshot at Daylight

BeachShot

BeachShot

BoatShot

BoatShot

OceanGIF

OceanGIF

OceanShader

OceanShader

Cookingspot

Cookingspot

RiverShot

RiverShot

RiverGIF

RiverGIF

BackofCamp

BackofCamp

BackofCamp (Night)

BackofCamp (Night)

TentInterior

TentInterior

Campbed

Campbed

Explorer's Table Shot

Explorer's Table Shot

ShipShot

ShipShot

ForestWalkway

ForestWalkway

ForestWalkwayGIF

ForestWalkwayGIF

ForestShot

ForestShot

ForestBoulderShot

ForestBoulderShot

Progress GIF (Changed to daylight mid project to see the quality of the scene better)

Progress GIF (Changed to daylight mid project to see the quality of the scene better)

ReferenceBoard

ReferenceBoard

ForestFloor Breakdown

ForestFloor Breakdown

BeachVegetation Breakdown

BeachVegetation Breakdown

Emergent+CanopyLayer Trees Breakdown

Emergent+CanopyLayer Trees Breakdown

RocksAndRuins Breakdown

RocksAndRuins Breakdown

Large and mid details was sculpted in Zbrush for the rocks while adding the microdetails in Substance Painter

Large and mid details was sculpted in Zbrush for the rocks while adding the microdetails in Substance Painter

SmallObjects Breakdown

SmallObjects Breakdown

Crates Breakdown

Crates Breakdown

Tent+Boat Breakdown

Tent+Boat Breakdown

TentFurniture_Breakdown

TentFurniture_Breakdown

Moss Material

Moss Material

Plywood  Material

Plywood Material

Pinewood  Material

Pinewood Material

Guava Bark  Material

Guava Bark Material

Cecropia Bark  Material

Cecropia Bark Material

Euterpe Precatoria Palm Bark Material

Euterpe Precatoria Palm Bark Material

Soil  Material

Soil Material

Red Soil with twigs Material

Red Soil with twigs Material

LeafCovered Soil Material

LeafCovered Soil Material

Leaf Alpha

Leaf Alpha