Motel Hideout

A Personal Project made In Unreal Engine 4. The Concept was inspired by Sylvain Sarrailh´s concept art for Dark Days: https://www.artstation.com/artwork/r2kg5.

I got really attached to the mood and the style of the room he had created. When I watched it my mind was just filled with ideas on what could have happend in this room. So I decided to go with one of them, and create my own interpretation!

The models were created in Maya. Sculpts were made through Zbrush I also used Marvelous Designer extensively to create object made of cloth, like the sheets, toiletpaper and the jacket. The High Polys were baked with Marmoset Toolbag. Materials and textures were created by a combination of Quixel Suite and Substance Package. Rendered in Unreal Engine 4 with a LUT created in Photoshop.

Mainshot GIF

Mainshot GIF

Mainshot

Mainshot

Assets Breaksdown #1

Assets Breaksdown #1

Assets Breaksdown #2

Assets Breaksdown #2

Marvelous Designer Breakdown

Marvelous Designer Breakdown

Beauty shots of shotgun, rendered in Marmoset Toolbag 3

Beauty shots of shotgun, rendered in Marmoset Toolbag 3

Shotgun Wireframe

Shotgun Wireframe

Lacquered wood

Lacquered wood

Lacquered wood

Lacquered wood

WoodenPanel

WoodenPanel

WoodenPanel

WoodenPanel

Oak Wood

Oak Wood

Floor Tiles

Floor Tiles

Floor Tiles

Floor Tiles

CarpetFloor

CarpetFloor

Bathroom Tiles

Bathroom Tiles

Terrycloth

Terrycloth

Terrycloth

Terrycloth